Author Topic: Snap Crackle Pub - HELP  (Read 12237 times)

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Offline Heat

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Snap Crackle Pub - HELP
« on: August 31, 2014, 09:11:39 AM »
+3

Snap Crackle Pub server now requires the TribesNext patch RC2 (latest version) AND tournamentNetClient.vl2 installed in your game in order to play.

If you are running the older patch RC1 or don't have tournamentNetClient.vl2 in your base folder, the server will only allow you to observe.


STEP 1
- Download the latest upgrade patch here http://tribesnext.com/files/TribesNext_rc2a.exe RUN THE PATCH TO UPGRADE YOUR GAME!

STEP 2 - Get TournamentNetClient.vl2 here https://www.sendspace.com/file/28rbs6 and then PUT A COPY OF tournamentNetClient.vl2 FILE INTO YOUR Tribes 2/GAMEDATA/BASE/ FOLDER.

(alternate file link http://tribes2stats.com/browser/downloads/tournamentNetClient.zip)

These files should fix your problem plus you have the added ability to create/join/manage a tribe. Creating a Tribe is NOT required to play.

To manage your Tribe (optional) just log in with your Tribes 2 player name and password http://www.t2forums.com/combro/ to use the online community browser feature.(create tribe link being fixed soon alternate http://tribes2stats.com/browser/)

**********************************************************************

More help topics:

I'm Getting a message saying "Cannot connect to IRC Server"

TribesNext has a fix that restores the ability to use the in-game IRC client. Download here http://www.tribesnext.com/forum/index.php?topic=1230.0

The IRC server we use irc.tribalwar.com port 6667
Some common Channels #lastgasp #scp #tribes2

I'm Getting a message about my IP address

Possible fix: you will need to make a text file called ipaddress.cs (actually use any name you like) using notepad or other plain text editor.

In this file type

$IPv4::InetAddress = "xxx.xxx.xxx.xx";


And replace the xxx's with your internet IP address. Save the file in tribes2/gamedata/base/scripts/autoexec/ folder.

EZ way to find out your IP address. Just type into a google search MY IP and it will return it at the top of the page. If your IP address changes, remember to go back and update this file.

Map Packs

Snap Crackle Pub hosts some custom maps that require the player to have a copy installed.

Download them here: http://t2.branzone.com/scripts/zMap-Packs/AllCompMapPackS8.zip

Unzip the file and extract the 5 .vl2 files into your tribes 2/gamedata/base/ folder.
DynamixFinalPack.vl2
S5maps.vl2
S8maps.vl2
TWL-MapPack.vl2
TWL2-MapPack.vl2
« Last Edit: November 25, 2015, 10:46:17 AM by Heat »

Offline Halo 2

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Re: Snap Crackle Pub - HELP
« Reply #1 on: August 31, 2014, 02:09:23 PM »
0
Good job, less cheaters in pub.


+1
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Offline Shivan

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Re: Snap Crackle Pub - HELP
« Reply #2 on: August 31, 2014, 06:27:03 PM »
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How does this reduce cheaters?  Does the tournament client have some anti cheat? 

Offline mistcane

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Re: Snap Crackle Pub - HELP
« Reply #3 on: August 31, 2014, 06:32:58 PM »
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RC2 breaks HM2

Offline au64yrOldFart

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Re: Snap Crackle Pub - HELP
« Reply #4 on: August 31, 2014, 09:57:08 PM »
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AND it broke my t2 - I constantly get ue's on opening first screen after a few seconds of not doing anything!

OK ignore my next post.. That was not the issue.

I now have renamed the new VL2 file so does not action and reverted back to an old tribes.exe backup and I still get the UE at 0013f71c  after entering password - opens main screen and if I press tilde to see code it is scanning through server Ip's for a few seconds and then UE's on random server IP.

WTF! Its sometimes my 3g connection that UE's in game when I loose it, but never this.

What do I do now after trying all this?

 Last half of my life is going to be boring now.....
« Last Edit: August 31, 2014, 11:23:41 PM by au64yrOldFart »
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Offline au64yrOldFart

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Re: Snap Crackle Pub - HELP
« Reply #5 on: August 31, 2014, 09:59:25 PM »
0
ACTUALLY I already had RCA2 installed from 2012 and it was OK but I do use another script from thyth that keeps me connected - has the VL2 broken that?


OH well my wife and Bezerker will be happy....

Just tried to find that unremembered .cs file but nowhere to be found - did running the RCA2 again delete it? (I would remember when I saw it)

Does anyone know what file I am talking about here the Thyth wrote to solve connections dropping out as it has kept me on t2 for the last few years?

Yeah like you will have a great memory when your 65 ;)

30 minutes later..

OK Found it and it looks like it is still in the right folder:-

http://www.tribesnext.com/forum/index.php?topic=1495.0
THYTH

7: August 24, 2009, 10:57:20 AM »
Well, TN was designed with fully decentralized authentication, so client and server IP addresses are used to verify challenge credential destinations. It doesn't work the same way as a centralized authenticator that you would find on systems with guaranteed up time.

A full IPsec VPN that tunnels all traffic (TCP and UDP) would work. I don't know what free VPN you're using, or what specifically that VPN is doing.

But, it's possible to disable the client side component of verification... If the error message you are getting is: "Server sent back unreasonable IP challenge source. Possible replay attack attempt."

If you're getting: "Potential man in the middle attack detected. Your client claims it connected to: {ip}, but the server does not consider this reasonable.", this won't work.

Create a file in Tribes2/GameData/base/scripts/autoexec (if the folder does not exist, create it), named override.cs, and include the following contents.
Code:
function clientCmdt2csri_decryptChallenge()
{
   %challenge = strlwr($encryptedchallenge);
   for (%i = 0; %i < strlen(%challenge); %i++)
   {
      %char = strcmp(getSubStr(%challenge, %i, 1), "");
      if ((%char < 48 || %char > 102) || (%char > 57 && %char < 97))
      {
         schedule(1000, 0, MessageBoxOK, "REJECTED","Invalid characters in server challenge.");
         disconnect();
         return;
      }
   }

   rubyEval("tsEval '$decryptedChallenge=\"' + $accountKey.decrypt('" @ %challenge @ "'.to_i(16)).to_s(16) + '\";'");

   %replayedClientChallenge = getSubStr($decryptedChallenge, 0, strLen($loginchallenge));
   %serverChallenge = getSubStr($decryptedChallenge, strlen(%replayedClientChallenge), strLen($decryptedChallenge));
   if (%replayedClientChallenge !$= $loginchallenge)
   {
      schedule(1000, 0, MessageBoxOK, "REJECTED","Server sent back wrong client challenge.");
      disconnect();
      return;
   }
   schedule(getRandom(128, 512), 0, commandToServer, 't2csri_challengeResponse', %serverChallenge);
}
schedule(5000, 0, exec, "scripts/autoexec/override.cs");


« Last Edit: August 31, 2014, 10:52:28 PM by au64yrOldFart »
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Offline mistcane

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Re: Snap Crackle Pub - HELP
« Reply #6 on: September 01, 2014, 03:29:29 AM »
0
You're UEing on server list refresh or after entering your password now?

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Re: Snap Crackle Pub - HELP
« Reply #7 on: September 01, 2014, 06:10:55 PM »
-1
64yroldfart im actually having a similar issue and i have no idea why its happening. one work around is just connecting to the pub before it ue's. you have to be quick tho lol... does anyone have a fix for this?


wonder if there is a way to stop auto querying the server list and then connecting manually?
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Offline au64yrOldFart

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Re: Snap Crackle Pub - HELP
« Reply #8 on: September 02, 2014, 03:55:11 AM »
0
Mistcane it happens after about four-five seconds after password opens first screen. 


I have not tried a fast select of an IP to try to beat it yet but will.


Dont understand why, when I put it back to prior upgrade status.

Later..

OK I get in again with no UE's after putting the VL2 & RCA2 as active but still cant get out of OBS! - Works OK on other servers....


WOOHOO!!! - Just got in OK and out of OBS - Ignore all prior profanties.....
« Last Edit: September 02, 2014, 04:41:43 AM by au64yrOldFart »
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Offline Heat

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Re: Snap Crackle Pub - HELP
« Reply #9 on: September 02, 2014, 06:54:30 AM »
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Thyth mentioned making sure access to thyth.com is no blocked by your firewall. That's one of the servers that the game connects to when you log in.

Offline slush

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Re: Snap Crackle Pub - HELP
« Reply #10 on: September 02, 2014, 01:37:22 PM »
-1
where can i download the mine disc script
:^)

Offline ShadowKiller

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Re: Snap Crackle Pub - HELP
« Reply #11 on: September 02, 2014, 01:42:38 PM »
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Heat, I fuckin love that you did this. gj
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Offline Shivan

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Re: Snap Crackle Pub - HELP
« Reply #12 on: September 02, 2014, 06:31:16 PM »
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I really do hope it breaks HM2, but I remain skeptical ;)

Offline HotIce

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Re: Snap Crackle Pub - HELP
« Reply #13 on: September 02, 2014, 07:32:19 PM »
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I'm getting a UE about four to five seconds after log-in as well. I've installed RC2A and I am using  tournamentNetClient.vl2.  Last night when I wasn't ue'ing I was getting a version check failure.

Offline Heat

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Re: Snap Crackle Pub - HELP
« Reply #14 on: September 02, 2014, 07:36:23 PM »
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Do you run Avast anivirus? I read somewhere on tribesnext, you have to uninstall and reinstall w/o the link scanner (or something).


Oh and delete hm2.

Offline ShadowKiller

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Re: Snap Crackle Pub - HELP
« Reply #15 on: September 02, 2014, 07:49:47 PM »
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I really do hope it breaks HM2, but I remain skeptical ;)

But seriously tho, it breaks HM2
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Offline HotIce

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Re: Snap Crackle Pub - HELP
« Reply #16 on: September 02, 2014, 08:41:00 PM »
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Do you run Avast anivirus? I read somewhere on tribesnext, you have to uninstall and reinstall w/o the link scanner (or something).


Oh and delete hm2.





I was running AVAST, but I'm running Panda Cloud Anti-virus now.  I have all of the proper files, still failing with version check.

Offline Heat

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Re: Snap Crackle Pub - HELP
« Reply #17 on: September 02, 2014, 09:54:49 PM »
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It's your antivirus or a firewall setting.

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Re: Snap Crackle Pub - HELP
« Reply #18 on: September 04, 2014, 02:27:57 PM »
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I really do hope it breaks HM2, but I remain skeptical ;)
does it really matter? 


if anybody is running hm2, they're so bad that it has no bearing on anything

Offline mistcane

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Re: Snap Crackle Pub - HELP
« Reply #19 on: September 04, 2014, 04:22:57 PM »
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yea there were only a handful of players that ran it, and they were so bad it barely had any impact on the game. kizz for example used it but still had the aim of zergon, so he made no difference. it's mostly for stopping the guys that were sniping/chasing cloakers all over along with the occasional fog-snipers.

Offline Heat

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Re: Snap Crackle Pub - HELP
« Reply #20 on: September 04, 2014, 09:17:24 PM »
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And the SP/HO guys who see you coming before you round the corners. :(

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Re: Snap Crackle Pub - HELP
« Reply #21 on: September 07, 2014, 05:10:13 PM »
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for anyone with the ue in server loading try adding thyth.com to your trusted sites list in your internet options. i did this and have not had a ue since


let me know if it works for anyone else
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Re: Snap Crackle Pub - HELP
« Reply #22 on: September 09, 2014, 09:57:23 PM »
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for anyone with the ue in server loading try adding thyth.com to your trusted sites list in your internet options. i did this and have not had a ue since


let me know if it works for anyone else

i get a ue when I open minesweeper...


wut do i do!
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Offline MALAKAS

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Re: Snap Crackle Pub - HELP
« Reply #23 on: September 11, 2014, 08:02:07 PM »
-1
So i got the tournamentNetClient.vl2 and played for about two weeks everything worked.
Now when I join any server I get "Server sent back unreasonable IP challenge source. Possible replay attach attempt.
If I try it a second time I get UE C0000005 at address 0583978.
I checked firewall and SierraUP is checked as allowed.
This $IPv4::InetAddress = "xxx.xxx.xxx.xx"; is good.
I have AT@T and they just replaced all my cable boxes and router and everything works good except T2.
Any help please.
 
 
 
 
 
« Last Edit: September 11, 2014, 08:09:44 PM by MALAKAS »

Offline mistcane

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Re: Snap Crackle Pub - HELP
« Reply #24 on: September 11, 2014, 08:11:23 PM »
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